Craftable Bandage and Morphine Custom recipe for craft bandage and morphine items
(you can chance all items needed to create item)
World Management Zombie system works in only specific worlds
Thirst A configurable Thirst System
(default and max thirst configurable)
Break leg When falling from a high place, the player's leg breaks
(can block player to jump and sprint when leg is break)
Points On kill zombies, you earn points to buy items in a future feature shop system
Configurable The plugin is fully configurable!
Custom Recipes
Configuration
Code (YAML):
# Geral Settings settings: # Drop bone on death drop_bone: true
# Blood when player hit blood: true
# Leave tracks wherever you go tracks: true
# Min damage to break leg (1 = 4 blocks) break-leg-damage: 1.0
# Remove entities drops remove_drops: true
# Initial points default_points: 0
# Update players task (in seconds) update: 300
# Available worlds where entities will spawn available_worlds: -
"world"
# Available entities to spawn available_entities: -
"zombie" -
"horse" -
"armor_stand"
# Available entities that infect players infectable_entities: -
"zombie"
# Reward points on death entities reward: # Entity Name: Points zombie: 1
# Bandage and Morphine Recipe configuration # (I recommend that you make the item in-game and base it on how it's done here) recipes: # Bandage Item Recipe bandage:
shape: "CCC CGC PPP" ingredients:
'C': "rotten_flesh" 'G': "golden_apple" 'P': "paper" # Morphine Item Recipe (use your imagination) morphine:
shape: "AAA BBB CCC" ingredients:
'A': "gold_ingot" 'B': "iron_ingot" 'C': "grass"
# Consumibles will restore thirst consumibles: # Material Name: Restore Thirst potion: 2
apple: 1
# Thirst configuration thirst: # Max thirst max: 20
# Default thirst (when respawn or first join) default: 20
# Thirst Task configuration task: # Time to remove thirst from player (in seconds, example: every 60 seconds, the player will lose 2 thirst) time: 10
# Value to remove when time passes value: 1
# Damage if the player is thirsty (if you want player dies, put much damage) damage: 2
# Bandage configuration bandage: # Delay to use bandage (in seconds) delay: 20
# Heart regenerate when use bandage (1 = half heart) regenerate: 4
# Bandage Item configuration item:
id: "paper" name: "&aBandage" lore: -
"&7Restore some of the lost life."
# Morphine configuration morphine: # Delay to use morphine (in seconds) delay: 20
# Morphine Cancel actions configuration cancel: # Cancel player sprint when leg is break sprint: true
# Cancel player jump when leg is break jump: true
# Morphine Item configuration item:
id: "slime_ball" name: "&aMorphine" lore: -
"&7Cure the broken leg."