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CHANGE LOG: ADDED'Ignore-Model-Data' boolean into recipe files in case you decide you want to consider model data, but ignore all other aspects of meta data.
ADDEDthe option to choose whether or not buckets get consumed or emptied, and this applies to all buckets. Add the argument 'Consume-Bucket: false' if you would like it to empty instead of consume.
ADDEDtab completion for eligible versions
FIXEDdupe glitch that was discovered while crafting items. It is highly recommended that you update so that this exploit is not discovered and used.
FIXEDan issue with /cr debug not updating the configuration.
CHANGED the identifiers back to how they were before. This is mainly internal, but it did fix some mismatch issues. Now, if you set an ingredient to have an 'Identifier' based off of any other custom items, it will directly compare the item stack.
(!) You DO NOT need to make any manual changes. (!)
Code (Text):
CursedPick:
Enabled: true # Whether or not this recipe is enabled
Shapeless: false # Whether or not you want it to have specific order in crafting
Item: 'DIAMOND_PICKAXE' # Item ID
Item-Damage: 'none' # Used for when you need a specific type of item with a "19/00" or "13:4". leave to none if non exists.
Amount: 1 # When you craft this item, this is the amount you will get from it.
Ignore-Data: false # Whether or not metadata should be considered as a requirement for crafting
Ignore-Model-Data: false # Whether or not you want model data to be considered even if ignore-data is set to true
Custom-Tagged: true # Whether or not you want this item to be tagged with a custom item tag.
Durability: '100' # 1-100. Remove section if not needed.
Identifier: 'CURSED_PICKAXE' # Give your new recipe an identifier :).
Permission: 'crecipe.recipe.cursedpick' # Give a player this permission to allow them to craft this item. Remove section if no permission wanted.
Name: '&4&lCursed Pick' # Name of the item, you can use color codes. Remove if not needed
Lore:
- '&c&lThe Cursed Pickaxe' # The lore of the item, it can be multiple lines. Replace with [] if none wanted.
Effects:
- 'POISON:20:2' # This is for potion effects, replace with [] if not wanted. The format for this should be "POTION EFFECT:DURATION:AMPLIFIER"
Hide-Enchants: true # Show enchants on item?
Enchantments:
- 'DURABILITY:300' # All the Enchantments are listed at the Top. You can also add as many as you want. Replace with [] if not wanted.
ItemCrafting:
# X STANDS FOR AIR, DO NOT INCLUDE X IN 'ingredients' BELOW
- 'EEE' #First row in the crafting table
- 'XIX' #Second row in the crafting table
- 'XIX' #Third row in the crafting table
Ingredients:
# DO NOT INCLUDE VARIABLE X AS AN INGREDIENT. THIS IS DEFAULTED TO AIR **
E: # E is the letter I picked for emerald
# REMOVE NAME SECTION OR SET TO 'none' IF NOT WANTED
Material: EMERALD # Material ENUM
Identifier: none # Set to custom recipe 'identifier' to use a custom item as an ingredient
Amount: 1 # Amount required in one slot to craft
Name: 'Emerald Essence' # Supports color codes
I:
Material: IRON_INGOT
Identifier: none
Amount: 1
Name: 'Iron Essence'
Attribute: []
# Adds a given amount of a specified attribute to the custom item.
# Format: ATTRIBUTE:AMOUNT:SLOT
Custom-Model-Data: none
# Custom model data for texture packs. Only on MC 1.14+!