- Expanded modular architecture: Socket, vouchers, auctions, reports, and last-credits can each be toggled independently. When a module is off, its related commands, menus, and NPCs are automatically disabled.
- Single entry point: Cash, Voucher, Deliveries, Last Credits, Auction, and Secure Socket are all accessible through the core API with minimal setup.
- Cash system overhaul: Balance query/add/withdraw/set are available in both synchronous and asynchronous modes. Failures surface as clear, consistent exceptions.
- Voucher & Deliveries integration: Credits are automatically debited/credited during voucher issuance/redemption and delivery claims. Error handling is more resilient.
- Last Credits improvements: Leaderboards run on a live cache with per-player category tracking. The /lastcredits command keeps holograms and the GUI in sync.
- Asynchronous reporting: Report submissions now run off the main thread. If the database schema is invalid, it self-repairs; sending from menus no longer introduces lag.
- Startup configuration verification: On boot, corrupted configuration files are rebuilt while preserving database settings, making server startups safer.