- Added a new class: Animal
   
   - Click to throw a projectile in form of a Pig! 
- Shift-click to throw a chicken that has heals you and your teammates!
 
- Fixed a few classes are using the wrong explosion-radius
 value 
   - It will now always use from the class file, not global settings.yml.
- You may have to double-check the value of your 
 explosion-radius of your classes for balancing reasons
 
- Changed some default values
- Minor visual calsses fixes
To add the new class to your shop.yml, add the following line:
 
 
 
  Code (Text):
 
 
 
  
 animal:
  
  enabled: true
  
  item: 'EGG : 1'
  
  name: '&6Animal'
  
  lore:
  
   - '&7Click to throw a damage pig projectile!'
  
   - '&7Shift-Click to throw a healing chicken projectile!'
  
  slot: 37
  
  
 
 
 Or delete your shop.yml to generate a new one.
 
 animal.yml:
 
 
 
  Code (Text):
 
 
 
  #
  
 
  
 ### Animal settings ###
  
 
  
 #Will auto-detonated after a few ticks (20ticks = 1s)
  
 max-living-ticks: 85
  
 
  
 #Projectile speed settings
  
 damage-projectile-speed: 2.75
  
 healing-projectile-speed: 3.85
  
 
  
 #Holding shift will throw a healing entity
  
 hold-shift-to-heal: true
  
 healing-amount: 4.5
  
 healing-area: 5
  
 
  
 #Collision settings, there's two type of collision check, checking for block hit box around a certain location and checking for ground
  
 
  
 #If set to true, the entity will always explode when touching the ground. Otherwise, the entity may be able to walk a bit before colliding or the max-living-ticks times out.
  
 always-check-for-ground-collision: true
  
 
  
 #Will check both but may cause to explode when touching small blocks
  
 check-both-collision-types: true