# The point block settings. Point-Blocks: # Entity removal is still going to be executed in main thread. # This option may decrease the amount of lag if there are multiple # instances running at the same time. Run-Async: false
# Period of point handler thread. If you decrease that value the blocks # will move faster and if you increase the period then they'll move slower. # This option should be edited considering Y multiplier. # Best way to make blocks move faster is increasing multiplier below. Ticks: 8
# Point blocks are maximum raised by total of 0.65 in Y axis. Y-Multiplier: 0.05
# How many milliseconds should any point block wait in the air? Wait-Ms: 12
# Point blocks can be rotated around the vertical axis. Rotations: # Values below are represented to yaw of point blocks in the game. Punch-Me: "0:0:0:0:0:0:0:0" Dont-Punch-Me: "0:0:0:0:0:0:0:0" Ouch: "0:0:0:0:0:0:0:0" # The default point block materials. Default: # For custom skulls: "skull:VALUE" Punch-Me: GREEN_TERRACOTTA
Dont-Punch-Me: RED_TERRACOTTA
Ouch: CYAN_TERRACOTTA
Custom: # The ID of the arena. default: # For custom skulls: "skull:VALUE" Punch-Me: GREEN_TERRACOTTA
Dont-Punch-Me: RED_TERRACOTTA
Ouch: CYAN_TERRACOTTA