[Bugfix] Problem of all cause = Crafting recipe holds id
Well, today I learned that storing a crafting recipe in the memory, actually never generates new uuid for example each time a player is crafting, but is storing the one I generated at the time of the save. Now thats fixed, should eliminate all errors caused by that like:
Waystone not saving
Waystones have the same id, causing it to not appaer on the menu
Faulty Waystone crafted with this recipe cannot be broken fully, and would produce an error message, telling the waystone doesnt exist
Placing a Waystone down from a stack of spawn items, would cause it to delete all of them from the main hand