Added /vc set offset <type> <value> for real-time time offsets.
Fixed an issue for time-sync when real-time is not enabled.
Real-time configuration has been slightly adjusted. (More info below)
Code (Text):
real-time:
enabled: false
offsets:
second: 0
minute: 0
hour: 0
day: 0
week: 0
month: 0
year: 0
# If set to true, first day in calendar will show up as "Sunday".
first-day-sunday: false
# If sync is enabled, in-game time will be synced with real-time.
# This means if it's noon, it will be noon in-game.
# This will also set DO_DAYLIGHT_CYCLE gamerule to false in all worlds.
# It regulates the world time ticks (which you can find with '/time query daytime')
# with equation 'ticks = (24000 - currentHour * 1000 + currentMinutes * 1000 / 60)'.
sync: false