VelocityLimboHandler v1.7.0 ⚠️ Important: Configuration Migration If you are updating from
v1.6.2 or lower, your task-interval unit has changed.
Old behavior: Seconds (e.g., 3)
New behavior: Milliseconds (e.g., 3000)
Action Required: Please update your config.yml to reflect this change, otherwise, the plugin will attempt to reconnect players far too fast!
️ Performance & Stability This update brings major internal improvements to ensure the proxy remains responsive even under heavy load.
Non-Blocking Reconnections: All server pings and connection requests are now handled asynchronously. This prevents "Proxy Hangs" if a backend server is slow or timing out.
Full Server Protection: Added a "Pre-flight" check. The plugin now pings the target server and checks player capacity before attempting a connection. This eliminates the "Server is full" console spam and reduces network overhead.
Memory Management: Fixed several memory leaks where disconnected players were remaining in internal tracking maps.
✨ New Features & Fixes
New Integration: Added support for LibreLoginNext in the AuthManager.
Queue Logic: Fixed a bug where players could sometimes "skip" the queue under specific timing conditions.
Smart Rerouting: Improved the connection listener to detect "Intentional" reconnections, preventing players from getting stuck in a loop between Limbo and the Lobby.