New vehicle: Plane (image and video at the bottom).
To move up or down, simply look up or down with your cursor.
You can specify the speed at which the plane can start ascending.
Primary weapon:
Shoots 2 arrows at the same time.
You can customize attributes like critical damage, power level, pierce level (the number of times an arrow can pierce through an entity), and fire arrows.
Supports all types of arrows (e.g., spectral, tipped), and their effects remain when shooting.
Secondary weapon (become a dragon!):
Shoots a fireball (similar to tanks).
While in the air, players can select a target by looking at it.
When a target is selected, it will glow red (or any other color you choose), and the target's name, along with the distance, will appear in the action bar.
Fireballs will home in on the selected target until they hit.
Now you can select which entities can be picked up by vehicles.
Now you can select which worlds a vehicle can be placed in.
Added an option to make vehicles stop moving when a player dismounts at high speeds.
Keybinds:
Now you can select which key (left-click or right-click) will open the vehicle menu while riding.
Now you can select which key (left-click or right-click) will shoot the vehicle weapon (for planes and tanks).
Whenever a player places a vehicle, they will receive an action bar message showing all the keybinds for that vehicle, such as moving, shooting, leaving, etc.
New block-breaking mechanic:
Vehicles can now break passable blocks (e.g., flowers, cactus, bamboo) in front while moving.
You can choose the blocks you want, you can even choose blocks that can only be broken by a specific vehicle!
NOTE: This shouldn't be used for solid blocks.
Added a fuel item:
Obtainable with /vw fuel.
This fuel can be used to refuel any vehicle to its max capacity.
Fuel warning:
When vehicle fuel drops below a specified percentage (set in config.yml), the fuel bar will flash, indicating a low fuel level.
Planes and tanks will not be allowed to shoot if they cannot move (e.g., out of fuel or in a restricted area).
If a vehicle catches fire, the entire model will now be on fire, not just the main part.
Fixed vehicle chair height across different versions (in some versions, players were sitting lower than they should have).