Added: Support for Minecraft 1.17.
 
This is still very early, and may contain errors.
 
 
Added: SFX can now be played at a location.
 
 
 
  Code (Text):
 
 
 
  SFX.Play(String sound, float volume, float pitch, Location location);
 
 
 
Changed: SFX.Play() now shows a different message, when the sound doesn't exist.