The following files have been updated and must be reset for the changes to apply: - alchemy_progression.yml - enchanting_progression.yml - smithing_progression.yml - light_armor.yml - light_weapons.yml
TWEAK One-shot protection now plays a totem sound, and displays the cooldown of it properly
TWEAK /val export may now export individual recipes as opposed to whole recipe directories
TWEAK Dying now sends the player a message saying who killed them, how much damage they took that was fatal, and the damage type they took
TWEAK Extended "Unarmed" definition allowing players to deal bonus unarmed damage with weightless weapons. Stats specific to the "weightless" weight category are now also applied to unarmed players
TWEAK If the custom mining system is disabled, the the mining skill's "drilling" ability now gives 1 haste level for every 20% drilling speed as opposed to 100%. Also, since the player is now given a mining speed attribute even if the custom mining system is disabled, the server must also be on 1.19-1.20.4 for this haste to be given
FIXED Alchemy's potion merging ability reducing the amplifiers of potion effects, even though it's stated the durations would be reduced
FIXED Occasional NPE when clearing the stat cache
FIXED Brewing stands repeatedly failing at brewing if their fuel reaches 1
FIXED Repairing tools in a crafting grid preserving their enchantments, they are now properly removed. Instead, this ability is unlocked at the smithing level 60 perk "Crystalsmith"
FIXED Tipped arrows not properly getting their effects when crafted with ValhallaMMO potions
FIXED The enchanting skill's "Arcane Nexus: Abjuration" perk mistakenly sending the player the Evocation messages. The player still got the Abjuration perks but was just sent the wrong messages
FIXED One-shot protection wrongly protecting the player against overkill (>3x max health) damage as opposed to regular fatal damage (0.9-3x max health)
FIXED "Item reward" modifier relying on Vault plugin, when it's completely unnecessary to do so
FIXED Exploit with multishot crossbows duplicating arrows
FIXED Dual wielding properties of light weapons being in the light armor config
FIXED Backwards leveling granting rewards as opposed to removing them
FIXED Error if a smithing experience reward is added to an item without a material classification
FIXED Woodcutting not properly stripping all leaves off of certain types of trees
HALF-FIXED Arrows and projectiles not reliably being consumed, or preserved, when expected. 1.21 completely broke how this would normally function and so I had to use some hacky workarounds to get this to work somewhat reliably, I'm aware this workaround is still not perfect
Thanks for sticking with the plugin for so long! Please leave a review if you appreciate what I do!