NEW Multitools! You can now stuff multiple tools into one item. Then, when mining, the tool will instead pick from the best embedded tools used for the block. Check out /val modify embed_tools
NEW Player head modifier. Put your (or the crafter's) skin on a player head through a modifier
TWEAK Smithing is now easier to level up, without crafting as much! Every time you damage an item's durability the plugin tallies up the damage to that item and converts it to a Smithing EXP multiplier when crafting another item of that type! For example, if you damage a diamond pickaxe by 1000 durability, the next diamond pickaxe you craft will be worth +1000% EXP!
TWEAK Immersive recipe menu entries will no longer show their modifiers, since they can't be translated anyway and are difficult to read for players
TWEAK Damage indicators will no longer show 0-damage hits
This patch also attempts to fix improper stat calculation resulting in negative skill points, but I can't actually test this since I can't get it to happen for myself! Please let me know if you continue seeing this issue
FIXED Duplication and experience exploit regarding naturally generated containers.
FIXED Errors with crafting that doesn't involve a player. This occurs when some plugin or autocrafter simulates a crafting event without a player's involvement. Instead, these events no longer produce items.
FIXED Immersive recipes not destroying their crafting block when configured to do so
FIXED Immersive recipe selection menu not properly paginating the available recipes
FIXED Dig speed attribute not actually working
FIXED Inability to break blocks after dying
FIXED Magic, Poison, Necrotic, and Fire damage are now amplified by their respective damage type multipliers
FIXED Poison damage being able to kill
FIXED Errors involving persistence
FIXED COCOA not being an item, causing a console error
FIXED Attributes still showing on menu icons on 1.20.6+
FIXED Additional resource costs of perks not being displayed properly
FIXED Weapons not taking durability damage
FIXED Damage indicators still showing messages even if translation is set to nothing