Hey guys! Sorry for the delays between updates. I got pretty busy with my personal life so I didn't have much time to develop, but now I do and here's the 1.20.5+ compatibility update!
Some things may not work properly because a lot of things had to be changed to make it work with these versions, but no bugs have been reported thus far. Still, you should test before using this plugin!
FIXED Displayed stats being removed off of items when a potion coating on it expires
FIXED Cauldrons deleting items when a catalyst is clicked on it
FIXED Progress rollbacks when using mysql database
FIXED Farming luck icon not being displayed (requires language file reset)
FIXED 6x birch planks recipe accepting warped hyphae and nylium as ingredients (requires grid recipe file reset)
FIXED Blocks affected by explosions should now also be communicated to plugins like coreprotect instead of being ignored
FIXED Transmutation not working properly while worldguard is installed
FIXED 0-damage hits (such as snowballs) never actually hitting
FIXED Power attack splash damage radius being noted as a percentile instead of number
FIXED Power attacks not working
FIXED Damage indicators (without DecentHolograms) not disappearing
FIXED Elytra crafting recipe not rewarding smithing EXP (requires grid recipe file reset)
FIXED Arrows always ignoring armor (whoops lol)
FIXED Multishot crossbow arrow duplication
FIXED Weapon coating not working for heavy weapons
FIXED Additional damage instances causing previous damage hits to be ignored (notably radiant or magic damage from weapon coating with vials)
FIXED Potion effect charges of instant custom effects not depleting with coatings
FIXED Issue where upgrading to netherite wasn't applying default netherite stats to said item, its armors not getting knockback resistance
FIXED Farming luck not actually applying to harvested crops
FIXED Issue where soft reset resulted in the player having double the intended skill points
FIXED Using tridents ranged now gives you heavy weapons exp (or light weapons exp if the trident is marked to be light)
ADDED 1.20.5+ COMPATIBILITY
This version also features item stats and potion effects that affect the new attributes like gravity, scale, block reach, etc.
TWEAK Every single custom item is now registered to the custom item registry, including some vanilla items with custom attributes
**You will need to reset your items.json file for you to receive these changes**
> For items that may also scale with a player's skill level, two entries are registered. One without scaling, and one with scaling. The one without scaling may be used to distribute things like a plain old iron mace or something along those lines.
> Non-equipment items like Choral Leather or Vials are also included
RESOURCE PACK Updated! The previous resource pack could not load up on 1.20.5+, and so it has been changed to make it work. Going to 1.20.5+ will require you to reinstall!
The resource pack now also includes new icons for the new potion effects added