Ultimate Spell System icon

Ultimate Spell System -----

A custom DSL for nice spells in your world.



Release 2.0.1 : better cast
This release is a huge one. The main feature is the possibility to allow multiple spells to be bind to a single item, each one triggered by a different serie of actions. The cost of spells has been diversified.

Feature details
  • Items will be able to store multiple "bind-data".
  • Each one links 3 elements:
    • A spell (ID),
    • A cost (can have arguments). Basic implementation are: item durability, item count, player health, player food-level, player experience. Can be "none" to have to cost.
    • A trigger, composed of a sequence of "trigger steps". Each step can be one of: "attack", "left click [block/air]", "right click [block/air]", "sneak".
Bug fixes
  • The drop property of summons has been fixed.
  • The all <scope> around expression did not handle properly the exclude keyword. Check your spells.
New features
  • Added a send nbt statement, to apply a temporary NBT tag to an entity.
  • Added a uss help command, for more information in-game.
New functions
  • normalize(Vector) -> Vector : normalize a Vector.
  • direction_of(Entity) -> Vector : get the direction of an Entity.
  • knockback(Entity, Vector, [number]) -> Void : apply a force to an entity. If the third argument is set, the force will be normalized and multiplied by it.
API changes
  • The ItemBinder interface has new methods for #bind, and the old signature as been deprecated. Legacies methods will be removed in a future version.
  • The SpellEntity interface needs to implement the #setVelocity method.
Miscellaneous
  • The configuration file changed. Future version will handle a proper migration system.
  • Now using the Exlll/'s ConfigLib library for configuration management.
----------, Apr 18, 2025
Resource Information
Author:
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Total Downloads: 180
First Release: Feb 23, 2025
Last Update: May 17, 2025
Category: ---------------
All-Time Rating:
1 ratings
Find more info at github.com...
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