Fixed looting probabilities. Fixed head drops for wither skulls.
v3.2
Increased looting chance for variant mobs (it is a pain killing all those dyed sheep for heads, when they are all basically the same)
Increased wither head drop chance (You should not have to kill them 100 times to get all their heads)
Slightly increased default looting/bonus chances.
Fixed looting chance for LootingIII for cats
Increased Tamed Wolf head drop rate. (those poor, poor puppers)
Increased Rainbow Sheep's head drop rate (those poor, poor nametags)
Added Award Advancements even if the head was dropped naturally.
Added Wither Skeleton heads to list
Added option for drop chance to be NONE, which disables drop chance
v3.1
Fixed Sheep Mob Head
Added all cat heads!
Added achievements
Fixed Achievement hierarchy for watermobs.
Added Panda achievements
Added /mh initAchievements
Increase probability of heads dropping for all mobs. Instead of a MAX of 0.22% chance per head, you now have a 0.375% chance, coming close to the probability of default Wither skulls
Increased probability bonus for all heads from 0.04% to 0.075%. Looting now makes more of a difference, while being close to matching base minecraft's head drop rate
Fixed probability of bonus for Illusioners
Added DEFAULT probability and probability bonus so you don't have to manually change all the entries if you want to make heads rarer/more common
Fixed mob head drop achievements for Zombies, Skeletons, and Creepers, that would be able to drop their heads twice for charged creepers
v3.0
init post
Converted plugin to 1.14.
Added Pillager, Ravager, Wandering Trader, Foxes, and Pandas
Added /mh probability