# "Hostname" authentication # This makes a player need to join a unique hostname like "23sedf345.myserver.com" where "23sedf345" is the key auth:
enabled: true
# All players must use a key. So new players will need a new key force: false
# The domain of the server, if it's myserver.com codes will be like 12d3123.myserver.com # This doesn't do anything other than showing in /tauth new domain: "replace.me"