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TriggerReactor -----

Stop wasting time making plugins from scratch



Updates
0.1.1

- Changed gvar usage. Now you have to use String instead of just id. See WIKI's Trigger section for more details

- Fixed where Executor folder doesn't copy well for different environment(hopefully fixed)

- Fixed where non-literal type unwrapping throw exception

0.1.2



- Huge performance improvement for Executors (about 8 times faster now)

- New trigger type "Named Trigger"

- #CALL now only can use triggers in NamedTrigger folder

- You can modulate the NamedTriggers by creating a new folder.


0.1.3

- Inventory Trigger is added (see Wiki's Trigger section for more information)

- #GUI executor is added.

- Wiki's Trigger section is updated a lot.

0.1.4



- CMD related Executors now can append arguments (see Executor section of Wiki for example)

- fixed where /reload doesn't reload Executors

- Added argslength variable to Command Trigger

0.1.4v2 (no version change)



- It's a hot fix for possible game breaking issue (there was a logical mistake)

0.1.5

- Added Area Trigger. You can find more information in Wiki's Trigger section.

0.1.6



- Introducing Array to TriggerReactor.

- For loop is added.

- Sync/Async mode is added to Area Trigger

- Fixed where the Inventory Trigger with size less than 45 caused Exception

- Added some more functions to CommonFunctions

- Command Trigger's args0, args1, ... variables are now combined in array 'args'

- Fixed where /trg a <name> create command doesn't check existing Area Trigger
----------, Jun 4, 2017
Resource Information
Author:
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Total Downloads: 16,058
First Release: May 18, 2017
Last Update: Nov 27, 2023
Category: ---------------
All-Time Rating:
15 ratings
Find more info at github.com...
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