• Addition:New ability: “
projectile avoidance”, bosses will be immune to projectiles such as
arrows and snowballs based on a percentage defined in the config.yml file.
• Addition: The boss.health variable has been added, now it is fully customizable.
Code (YAML):
bosses:
skeleton_king: # Health of the Skeleton King health: 200
skeleton_emperor: # Health of the Skeleton Emperor health: 140
• Addition: Add command for nearby players option to config.yml, now this new command will be executed once for each nearby player within a defined radius.
Code (YAML):
# If commands_after_death is enabled, the default custom items will not drop, instead the command will be executed. # In both cases it will drop the experience. commands_after_death: false
bosses:
skeleton_king: # This option will only be executed if “commands_after_death” # is set to true. command_for_nearby_players:
enabled: false
radius: 50
# Radius in blocks # uses {player} representing each nearby player command: "give {player} diamond 1" skeleton_emperor: # This option will only be executed if “commands_after_death” # is set to true. command_for_nearby_players:
enabled: false
radius: 50
# Radius in blocks # uses {player} representing each nearby player command: "give {player} diamond 1"
• Adición: Nueva habilidad: "evasión de proyectiles", los jefes serán inmunes a proyectiles como flechas y bolas de nieve basado en un porcentaje definido en el archivo config.yml.
• Adición: Se ha agregado la variable health (salud) a cada jefe, ahora es completamente personalizable.
• Adición: Opción para agregar comando para jugadores cercanos al archivo config.yml, ahora este nuevo comando se ejecutara una ves por cada jugador cercano en un radio definido.