All permission nodes are now assigned to normal users/ops by default. - Courtesy of Gawdl3y
If you use the advanced currency system, each currency now has it's own permission for /money pay, give, take, note, convert, and set. The node is tne.money.command name.currency name. The asterisk node is supported to give players access to all currencies
Added Global configuration to currency.yml
Added World configuration to currency.yml
This removes the need to use worlds.yml for separate configuration purposes just to set what world a currency is the default for
Added configuration option to disable using /pay to offline players
Added configuration option to require be within a certain distance from each other to use /pa
Currency Note items may now be configured with Note.Item options. This includes custom textures for the player_head item as seen here: http://prntscr.com/ocws4q
Added the ability to set flags for item currency tiers and items in shop signs
Added the ability to set custom model data values for item currency tiers and items in shop signs
Rewrote the currency formatting system.
Third party plugins may now define custom <> tags for the Format option in currencies
Added new formatting option, tier tags.
Used with item currencies. Type the tier's singular name within <>, and it will be replaced with the amount of that tier the player has.
Added Portuguese translation, courtesy of Weark
Added support for Reserve Beta 1.1
Added /money consolidate [player] - Consolidates all item currencies for the world the player is in to the lowest amount of items possible
tne.money.consolidate node to allow players to use this command
tne.money.consolidate.other node to allow players to use this command on other players
Signs Module:
Added /note command - Creates a paper note, which may be given. Upon right clicking the note it'll run a command as console. This may be used with the item signs to sell commands.
Added toitem sign type for towny servers, which acts just like the item type except it uses a town's balance
Added nitem sign type for towny servers, which acts just like the item type except it uses a nation's balance
Discord Module:
Introduced Discord Module
The Discord module ties into DiscordSRV allowing for a set of discord-tailored economy commands to interact with in-game balances from your discord server. It also allows for transaction logging to be enabled to a specific discord channel to key an eye on all transactions happening on your server without the need to log in.
Valid commands are:
!eco
balance
balanceother
give
pay
set
take
Conversion Module:
Removed the need for the convert.yml file, we now read directly from your old economy plugin's config file.
Now just type /convert and it'll use the old plugin's configuration file to determine the best import solution
Added mysql support to essentials conversion for servers that use the essentialsmysqldata plugin(courtesy of EnderGamingFilms)
Bug Fixes:
Fixed conversion module to be stable.
Fixed issue with world guard
Fixed issues with the mobs module
Fixed incompatibility issue
Fixed MySQL issue
Fixed issue with /balother command
Possible fix for crafting errors.
Fixed issue where named items weren't properly being handled in item shops
Fixed issue with custom model data comparisons in item signs(this should fix mcmmo potions to be sellable through TNE's default sign shops)
Fixed issue with /money consolidate not working when auto consolidation was off