Animal spawning moved to bukkit blockpopulator as some server software was randomly throwing async problems
Oceans and rivers no longer use completely random river beds/ocean floor materials. Oceans will always be gravel and rivers will always be dirt. Areas near banks will be sand or gravel depending on biometype.
Oceans now spawn underwater boulders for some variety
Fixed issue where large fractal corals stopped spawning sea pickles and corals
Added skeletons to deserts
Added statues to jungles
Clay formations are now more clumped and spawn on the surface instead of in random lines
Corals are no longer considered ground
Desert wells no longer spawn submerged
Added new config option to force strongholds down to low y values if they are detected to be above the surface