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[TaN] Towns & Nations - War update
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A role-playing Minecraft plugin for immersive town creation, alliances, and warfare
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Overview
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v0.15.2
New :
Ukranian translation by
@dol4iua
Partial Catalan translation by
@PowerPolRR
Experimental "Offline mode" aimed to avoid calling mojang's api when not needed (onlineMode : false)
Added model data support for guis (menu.yml)
If landmarkEncircleToCapture : true and conditions are no longer met, landmarks will automatically be unclaimed.
Added capital chunk
First chunk of each town is now considered a "capital".
The capital cannot be unclaimed but can be freely changed by leaders.
ctagonal_sign:
If TownAllowNonAdjacentChunks : false, all chunks will need to be linked to the capital. Otherwise they will be unclaim.
IfForts.useAsOutpost: true, forts can be created on wilderness chunks to act as outposts.
new Placeholders :
tan_player_{player name}_town_name -> Name of the town of a specific player
tan_player_{player name}_town_tag -> Tag of the town of a specific player
tan_player_{player name}_region_name -> Name of the region of a specific player
Only chunk at the boundary of a territory will be deleted when the upkeep is not paid. This will limit border gore
Added option to run a single command or one command per concerned player when a war start and end
Bug fixes :
Fix reversed pagination buttons on new pagination system
Fix "Surrender" mechanic using looser side's wargoals
Fix fort constants not being read
Fix town tag not correctly applying when a player joins a town
Fix missing "change town tag" button
Others :
Towns and Nations is now compiled in java 21.
Ended support for 1.19
Added
MockBukkit
for better tests
Owned landmarks ids are no longer stored with territory data. This will remove potential bugs while unclaiming landmarks
PlaceholderAPI integration has been reworked reduce complexity and execution time
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,
Sep 30, 2025
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Resource Information
Author:
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Total Downloads:
5,808
First Release:
Dec 18, 2023
Last Update:
Sep 30, 2025
Category:
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All-Time Rating:
10 ratings
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