- 1.2.4 LEGACY - -- delete old config.yml, locale.yml, lore-format.yml -- -- or see File Changes below to have all options -- --- You can backup it ---
*Fix Error: - Error cause on using /forge item or /forge material without forge.item, forge.material permission.
*Gems Stone: A new feature, created for powering up item, weapon. - Commands: require forge.gem permission + /forge gem drill <player>: give player a drill. + /forge gem breaker <player>: give player a gem breaker. + /forge gem get <gem> <player>: give player a gem. *Gem option can be see in config.yml (after delete old files and reload) *Items.yml: has new option: Gems: <range> ex: Gems: '3-5' *Locked Slot: Auto genarate. *Empty Slot: Auto genarate. *Filled Slot: Replace empty slot when apply a gem to item successfully. *Drill: Drag & drop to item has locked slot to unlock it. (locked slot -> empty slot) *Gem Breaker: Drag & drop to item has a gem matched to break it and return a empty slot (filled slot -> empty slot) *Gems: Can config a gem in gems.yml. A gem can apply to item if item has it's stat. (empty slot -> filled slot) Ex: Critical gem has bonus 2.77% critical chance only apply to item has critical chance stat
An Example: +drill +StrengGem has 1.6 physic damage stat
Gem: # chance to unlock slot on forging new item chance: 45
# gems slot display in icon lore gems_slot: '&aGems Slot
: &e[<min>-<max>]' # display of empty slot empty_slot: '&7- &a<Empty Gem Slot>'
# display of locked slot locked_slot: '&7- &c<Locked Gem Slot>'
# drill item drill:
name: '&f&lDriller'
description: - '&7used to unlock gem slot!'
- '&7Chance: &a<chance>%' chance: 75
# breaker item breaker:
name: '&c&lGem Breaker'
description: - '&7used to remove gem'
- '&7Chance: &a<chance>%' chance: 50
- locale.yml: Add
Code (YAML):
message:
gem:
not-exist: '&c<gem> is not exist'
given: '&aSuccessfully giving <p> &r<item>'
#on using drill unlock_slot: '&aSuccessfully unlock a gem slot.'
drill_broken: '&cBad luck, drill is broken!'
no_locked_slot: '&cThere was
no locked slot on item.'
#on using gem breaker gem_removed: '&aSuccessfully break a gem!'
breaker_broken: '&cBad luck, breaker is not enough hard to break this gems!'
no_gem: '&cThere was
no gem on item.'
#on apply gem gem_put: '&aSuccessfully put a gem into item!'
gem_broken: '&cYour gem has broken!'
no_empty_slot: '&cThere was
no empty slot on item.'
un-match: '&cGem does not match the item!'