1.1.9 LEGACY
Wiki may wrong for 1.1.9, i will rewrite soon
*More Stats:
Absorb: absorb and change damage taken to shield
Physic Lifesteal: heal based on physic damage dealt
Magic Lifesteal: heal based on magic damage dealt
PVE damage: bonus damage on PVE
PVE defense: bonus defense on PVE
PVP damage: bonus damage on PVP
PVP defense: bonus defense on PVP
Burn Chance: chance to catch fire on enemy and dealt magic damage
Freeze Chance: chance to freeze enemy
Lightning Chance: chance to strike lightning on enemy and dealt huge magic damage
Magical Attack: deal magic damage on normal attack
*Change some stuff:
- lore-format: how the lore is held in some icon, item (/stat, /forge item,...) (make it look better)
- More option in items.yml (description, stat): that included durability, requirement, stats,...
Code (YAML):
supper_sword:
Type
: IRON_SWORD
Data
: 0
Display
: §aSupper Sword
Description
:
- 'level 2'
Stat
:
- 'physic_damage 5-8'
- 'health 2
Lore
:
- §aFirst Lore
- §aSecond Lore
- §aThird Lore
Enchants
:
- DAMAGE_ALL:3
- DURABILITY:10
Unbreak
: true
- Auto sorting lore.
- Randomize stat on forging: caused on result item has stat and range number (ex: physic_damage 1-6, health 3-8,...)
two times i forge supper_sword above
- I found it crazy to deal magic damage on normal attack, so i create some ability stat (magical, burn, freeze, lightning) that deal magic damage
- Remove stat type (stat for weapon, armor)
*Require Command: set condition to use item (it only have level now)
- command:
/srequire <req> <amount>
- permission:
forge.edit
*Announce:
I have an important exam coming up, so I won't be able to update more until about 2-3 weeks later