*New command:
/sstat <stat> <amount>: set stat
permission: forge.edit
aliaes: stat
Example:
/sstat health 4; /stat magic_damage 5; /stat physic_damage 5
*Stat:
Physic Damage: a damage stat
Magic Damage: another damage stat
Physic Armor: a stat can decrease physic damage taken
Magic Armor: a stat can decrease magic damage taken
Health: increase max health
*Damage System:
VannillaDamage + PhysicDamageDealt + MagicDamageDealt
Mobreduced = 1 if defender is player else can see in config.yml
Physic and Magic damage get from attacker
Physic and Magic armor get from defender
*Update file: config.yml
Code (Text):
#Comming soon.....
logger: true
use_resourcepack: true
reload_complete: '&aReload Supper Forge complete! &7(<ver>)'
#general message
no_permission: '&cYou do not have permission to do that!'
only_player: '&cOnly player can do that!'
player_not_exist: '&cPlayer <p> is not exist'
#save command message
hand_nothing: '&cHand something, please!'
save_successful: '&aSuccesful saving &r<item> &aas <id>.'
#give command message
give_successful: '&aSuccesful giving to <p> &r<item>'
not_an_item: '&c<id> is not saved before'
#remove command
remove_successful: '&cRemoved item: <id>'
need_to_check_recipe: '&aGo to recipes.yml to remove that material'
#forge item
forged_an_item: '&aCompletely Forge: &r<item>'
not_enough_materials: '&cDo not have enough materials!'
#slore command
slore:
clear: '&aCleared lore of lore'
remove: '&aRemoved lore in line &6:<line>'
add: '&aAdded lore to item: <lore>'
set: '&aSetted lore in line &6<line>&a: <lore>'
insert: '&aInsertted lore in line &6<line>&a: <lore>'
sname:
set: '&aChanged name of item to <name>'
clear: '&aClear name of item'
sench:
add: '&aAdded &9&l<enchant> &alevel &9&l<level>'
clear: '&aCleared all enchantments of item'
not_exist: '&c<enchant> is not exist'
sflag:
add: '&aAdded flag &9&l<flag>'
remove: '&aRemoved flag &9&l<flag>'
not_exist: '&c<flag> is not exist'
unbreakable:
enable: '&aItem is unbreakable now'
disable: '&aItem is breakable now'
lore: '&a[UNBREAKABLE]'
sstat:
setted: '&aSetted &9&l<stat> &aof item to &9&l<num>'
not_number: '&c<num> is not a number!'
not_stat: '&c<stat> is not a stat!'
gui:
list:
name: '&2&lList'
item:
tag: '&6[Items]'
description: '&aClick item to recieve &ex<a>'
material:
tag: '&6[Materials]'
description: '&aClick material to recieve &ex<a>'
recipe:
tag: '&6&lAll Recipes'
description: '&aClick icon above to open forge'
forge:
name: '&5&lMagic Forge'
close: '&c[CLOSE]'
smith: '&a[SMITH]'
list: '&a[LIST]'
process: '&a&lResult'
lore: '&a&m &e(<current>/<amount>)&a&m '
stats:
physic_damage: '&a▸ &7Damage:'
magic_damage: '&a▸ &7Magic:'
physic_armor: '&a▸ &7Armor:'
magic_armor: '&a▸ &7Magic Armor:'
health: '&a▸ &7Health:'
positive: '&a'
negative: '&c'
DamageSystem:
mob_reduced_physic: 60
mob_reduced_magic: 20