Implementation of EXP for mobs, new skills and more...
EXP PER MOBS:
Code (YAML):
sources:
ZOMBIE
: 2.0
SKELETON
: 2.5
SPIDER
: 3.0
CREEPER
: 3.5
ENDERMAN
: 4.0
BLAZE
: 4.5
WITHER_SKELETON
: 5.0
WITHER
: 5.5
ENDER_DRAGON
: 6.0
CHICKEN
: 1.0
COW
: 1.0
PIG
: 1.5
SHEEP
: 2.0
RABBIT
: 2.5
HORSE
: 3.0
OCELOT
: 3.5
WOLF
: 4.0
VILLAGER
: 4.5
IRON_GOLEM
: 5.0
SNOWMAN
: 5.5
MUSHROOM_COW
: 6.0
BAT
: 1.0
MAGMA_CUBE
: 1.5
SLIME
: 2.0
GUARDIAN
: 2.5
PIG_ZOMBIE
: 3.0
WITCH
: 3.5
SHULKER
: 4.0
ELDER_GUARDIAN
: 4.5
ENDERMITE
: 5.0
GHAST
: 5.5
GIANT
: 6.0
HUSK
: 6.5
LLAMA
: 7.0
POLAR_BEAR
: 7.5
RAVAGER
: 8.0
PARROT
: 8.5
PHANTOM
: 9.0
STRAY
: 9.5
TURTLE
: 10.0
PANDA
: 10.5
PILLAGER
: 11.0
VEX
: 11.5
VINDICATOR
: 12.0
WANDERING_TRADER
: 12.5
ZOMBIE_VILLAGER
: 13.0
ZOMBIFIED_PIGLIN
: 14.0
ILLUSIONER
: 14.5
DROWNED
: 15.0
DEFAULT
: 1.0
NEW SKILLS:
Code (YAML):
double-exp:
displayname
:
"&6&lDouble EXP"
description
:
-
"&7Gain &a&lDOUBLE &7EXP from"
-
"&7all sources."
-
"&7"
- "&aProgress
:
%progress%%+"
multiplier-per-level
: 0.5
#Formule is 1 + (level * multiplier-per-level)
enabled
: true
random-mob:
displayname
:
"&6&lRandom Mob"
description
:
-
"&7Spawn a &a&lRANDOM MOB &7when"
-
"&7the spawner."
-
"&7"
- "&aProgress
:
%progress%%+"
multiplier-per-level
: 1.5
#Formule is 1 + (level * multiplier-per-level)
enabled
: true
options:
mob-name-spawn
:
"&a&lRANDOM MOB"
bonus-spawner:
displayname
:
"&6&lBonus Spawner"
description
:
-
"&7Gain one &a&lEXTRA &7spawner"
-
"&7when you break a spawner."
-
"&7"
- "&aProgress
:
%progress%%+"
multiplier-per-level
: 1.5
#Formule is 1 + (level * multiplier-per-level)
enabled
: true
NEW PLACEHOLDERS:
%superspawndria_level%
%superspawndria_exp%
%superspawndria_max_exp%
%superspawndria_skill_{id_skill}%
Available IDs:
1 - double-exp
2 - random-mob
3 - bonus-spawner
New Skills section in the progression menu