Minecraft 1.12 will no longer be supported starting with version 4.0.0!
NOTE: This is an experimental version. There are a lot of missing features and there might be bugs. Please report any bugs you find at: https://jira.sickskillz.org/. Suggestions should also be posted on there. I am looking forward to your feedback
About
Version 4.0.0 is a complete rewrite of SuperLuckyBlock. Everything has been re-coded from scratch. ALPHA-1 still lacks a lot of features compared to the current stable version, but the most important features are there and they are fully functional. Because of this, I do not recommend to use this in a production environment without extensive testing! When you update to 4.0.0-ALPHA-1,
make sure to backup and delete all of your current configuration files! A lot of changes have been made causing old configuration files to not be compatible.
Custom surprises from the stable version can be copied over to the alpha version without much effort. You will have to make a few changes, please see default.yml for more information.
Changes
A lot of things have changed so I will give you a short summary:
- The plugin has been written with multiple luckyblocks in mind in contrast to the current stable version. This means that most features can now be used for each luckyblock instead of only on the default one(like luckymining).
- The plugin should be more stable and I can add new features more easily.
- LuckyMining can now be enabled/disabled individually for each custom luckyblock.
- CustomSurprises are now as common as normal surprises. Before they would be really rare due to how they worked internally.
- Blocks can now have separate LuckyMining chances(for example: stone has a 1% chance to reward a luckyblock, diamond ore has a 5% chance).
- Every single message is now configurable.
- There are currently only 10 built-in surprises. I plan to add more in the next few alpha versions.
- More settings for built-in surprises.
- Hopefully increased performance. There is unfortunately no way to test this for myself.
- No compatibility layer for older versions which should increase performance and solve some issues.
- More stable WorldEdit implementation.