Possibly breaking change:
Previously explosions broke the arena blocks. Now that is fixed so you will need to add the arena blocks as breakable blocks with "/battlekit <kit> [material or hold it in your hand]" so that explosions (TNT and crystals etc.) will break that material of the arena.
Also, it's recommended to always wait a while before updating in case you are afraid of breaking something
- Improved compatibility with newer materials, especially with /battlekit extramaterials command and related functionality
- Made brackets/sumo work even if in main arenas world
- Fixed issues related to damage events in the bridge/bedwars mode
- Refactored allowed blocks checking and fixed extramaterials issues
- Added debugging for block breaking
- Fix issue when error during fight would keep arena marked as in use
- Fixed some typos (Invanlid -> Invalid etc.)
- Made keep-arenas-loaded not crash if it fails for specific arena
- Fixed /battlekit types <kit> none showing in preview menu
- Added debugging for SQL based fight stats
- Allowed bots to receive kits even if inventories were disabled (i.e., on survival servers)
- Added warning log messages in case of invalid spawnitem names
- Fixed koth team placeholder not working (unless arena "koth" was available)
- Fixed autoReconnect for MySQL
- Reduce best of X round reset delays
- Fixed arena copypaste not copying new materials
- Improved stats SQL queries performance
- Added custom cache configuration for stats and fixed koth team placeholder
- Arena reset functionality to include more entities
- Added API method #respawnInFight and added Fight#hasStarted
- Unobfuscated Difficulty and SimpleFight in the API
- Other internal changes and refactoring
- Other minor fixes and changes