Release notes - Fixed a few things as usually
- Revamped the fight inventory message
- Added new events to the developer API
- Added "change-icon-amount", enabled by default. The icons will change stack size in queue inventories, 1 (doesn't show up) means there is no one in queue and 2 means there is 1 player in queue and 3 that there are 2 players in the queue.
- Added "no-hunger-in-lobby", enabled by default.
- Changed/fixed some other small things
Fixes: - Fixed LMS
- Total players placeholder in events fixed
- Party kick should be fixed
- Item change thing should be fixed (hopefully)
- Sumo/brackets spectator thing should be fixed
New in config.yml: #- '&8&m----------------------------'
#- '&6&lClick for inventories'
#- '&aWinner: &f<winner>&7[&e<winner_pots>&7]'
#- '&cLoser: &f<loser>&7[&e<loser_pots>&7]'
#- '&8&m----------------------------'
# OR
# - '&eClick for inventories'
# - '&aWinner: <winner>&7[&e<winner_pots>&7] - &cLoser: <loser>[&e<loser_pots>&7]'
#
fight-inventory-message:
- '&8&m----------------------------'
- '&6&lClick for inventories'
- '&aWinner: &f<winner>&7[&e<winner_pots>&7]'
- '&cLoser: &f<loser>&7[&e<loser_pots>&7]'
- '&8&m----------------------------'
fight-inventory-player: '&e<player>'
change-icon-amount: true
no-hunger-in-lobby: true
New permission(s) strikepractice.openparty (true by default) - permission to click on the open party icon in /party settings
New things in the developer API: PlayerStartSpectatingEvent - When a player is put in spectating mode
PlayerStopSpectatingEvent - When a player stops spectating
PlayerHostEvent - When a player uses /hostevent to host a pvp event
PvPEventStartEvent - When a pvp event starts
PvPEventEndEvent - When a pvp event ends, the winner is null when the event completely stops or /<event> stop is used so check if the winner is null first
/fightinventory <player name> now opens the player's latest inventory.