Multiple cost types, spawner on and off switching and more!
» Now there can be different cost types
(for upgrading, placing, breaking, stacking, changing, shop, charges);
» Added spawner switching
on and
off(false by default);
» Added spawner spawning types
(SINGLE - in a single location, SPREAD - spread around the spawner);
» Changed and fixed few commands
(see in the overview);
» Cost type
MATERIAL now accepts
item with custom data.