[1.7.0] - Codebase Update |1.14 Tested and Supported|
I know many have long asked me to update this plugin, especially given that for 1.14 the block glitch has returned after 1.13. I have officially tested this newest version for 1.14, as well as offered some general improvements within the plugin's overall sourcecode. More updates are to come to add further code manageability as well as optimizations.
Some additional features to look out for in the near future:
Dynamic TPS driven features
Server lagging? The plugin will automatically adjust its self to a "maximum performance mode", where certain features will be adjusted to have minimal impact. (This feature can be disabled)
Smarter environmental block updates
Instead of updating blocks surrounding a player as a bubble, the plugin will instead focus on updating the blocks within the player's field of view (fewer blocks being updated each cycle).
Targetted low player ping count
Bad block packets are more common with player's who have a bad connection with the server (bad ping). Given the plugin priority to update those players' blocks more frequently and less frequently on players who have a strong connection can improve the plugin's overall efficiency.