Resolved an issue with out-of-sync chunk clearing between the Void Worldgen Data pack and the plugin's block placement, preventing blocks from being placed in chunks not yet processed by the data pack. Increased delay for chunk processing after loading to minimize potential conflicts, particularly during high server loads. Despite this mitigation, during periods of extreme overload, the generator and datapack may still go out of sync intermittently. To further reduce the chance of chunk errors during high loads, consider reducing player render distance. Typically, a reasonable distance is around 6 chunks, but further reduction may be necessary on less capable servers to maintain stability and prevent chunk-related issues.
Performance Optimization:
Adjusted generator settings to optimize performance on less capable servers. Previously, block placements for the overworld covered a range from -64 to 256, while the nether and end were limited to 0 to 128. Modified block placements to unify the height across all dimensions, reducing load by restricting overworld block placements from -64 to 64, resulting in uniform grids of 128 blocks in height across all dimensions. This adjustment aims to alleviate server load, particularly in environments with higher user activity.
These adjustments aim to enhance synchronization between the plugin and the data pack, ensuring smoother block generation while optimizing server performance for a better user experience.