Changed:
- Changed Client time relative syntax
Code (skript (Unknown Language)):
[skellett] [client] relative time of %player% [is] [%-boolean%] [relative] [to] [server]
#to
[client] relative time of %player% (1¦is|2¦is(n't| not)) relative [to server]
- Changed whitelisted condition syntax
Code (skript (Unknown Language)):
[server] whitelist[ed] [state]
#to
[server] (1¦is|2¦is(n't| not)) whitelisted
- Fixed what ever the old syntax for this was. Also made a toggle for it? Fixed this crap up.
Code (skript (Unknown Language)):
[file] exist(s|ance) [(at|of)] %string% [is %-boolean%]
Fixed:
- Added plural to add text component
- Cleaned up old gross conditions
- Some code cleaning
- Some minor bugs
- Some null pointers
- Fixed internal errors caused when Citizens disables itself due to unsupported version. Update your Citizens to the recommended version for your server.
Added:
Hidden syntax that are now public or weren't working:
- Jukebox is playing condition
- Jukebox force eject
- Skull owner/rotation
- Ticks from timespan
- More citizens stuff
- More regenerators stuff
- Remove potion effects
- Skull stuff
- Jukebox stuff
- Last created bossbar
- Create new inventory expression (Returns empty inventory) (Example below)
Info:
- As I promised every update will have some sorta Citizens feature until all of Citizens is supported (if it's not a bug fix update) Going back on that promise.
Syntax:
Code (skript (Unknown Language)):
Conditions:
juke[ ]box %block% (1¦is|2¦is(n't| not)) playing [a] (record|track|song)
#Effects:
#Removes all potion effects from a player
remove all [potion] effects from %players%
#Expressions:
#Returns a blank inventory
[a] new inv[entory] [with type] %string% [with %-number% row[s]] [named %-string%]
[the] tick[s] (of|from) [time[span]] %timespan%", "[time[span]] %timespan%'s tick[s]
#Returns the offline player of a skull block
[the] [skellett] skull[ ]owner of [skull] %block%
[skellett] [skull] %block%'s skull[ ]owner
#Returns the block face of a skull block in direction, blockface or string
[the] [skellett] skull[ ]rotation of [skull] %block% [in (1¦direction|2¦blockface)]
[skellett] [skull] %block%'s skull[ ]rotation [in (1¦direction|2¦blockface)]
#Grabs the spigot BlockFace compared from a direction and block
[the] [block[ ]]face of [block] %block% from %direction%
[block] %block%'s [block[ ]]face from %direction%
#Grabs the last bossbar that was created
[the] last created [boss[ ]]bar
#Regenerators:
#Effects
#Create a regenerator with specific blocks. Good for minigames like Paintball.
(create|make) [a] [new] [skellett] regenerator with ID %string% (from|with) %blocks%
#Expressions
#Get all blocks of a regenerator
block[s] of [skellett] regenerator [[with] id] %string%
#Citizens:
#Effect
(make|force) [the] (npc|citizen) %citizen% (talk|say|speak) %string% [to %-players%]
#Event:
[on] (npc|citizen) (speech|speak|talk):
#Get message in event
event-string
#Get citizen in event
event-citizen
Dab
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