Fixed:
- Crashing bug with image class
Added:
- Inventory rows size
- Make inventory size settable (Needs to be multiple of 9)
- Made open inventory effect not flash or move cursor of player
Syntax:
Code (skript (Unknown Language)):
#Changers: set (Number)
#This is the size of rows
[skellett] (gui|menu|inventory|chest|window) row[s] (of|from) %inventory%
%inventory%'s (gui|menu|inventory|chest|window) row[s]