Fixed/Changed:
- Changed a bolding format in the /skellett syntax toggles.
- A little bit of code cleaning. No noticeable change.
- Fixed a 1.8 bug with the breeding event.
- Fixed a few null pointers.
- Fixed not being able to change the age of zombies.
- Changed syntax:
Code (Text):
%player% (1¦is|2¦is(n't| not)) (running|using) [the] [client] SquidHQ [client]
Test script:
Code (Text):
command /spawnmob:
trigger:
spawn 1 of zombie
set {_entity} to last spawned zombie
if {_entity} is an adult:
broadcast "yes"
else:
broadcast "no"
make {_entity} a baby