Update Time!
A better formatted version of these patch notes can be found
here.
Sorry about the delay with this update and support in general, university happened and things got a little backed up.
This update involved a lot of merging in of features from some of my private plugins I had for an old server. This includes mainly the bossbar support and the capes. The new supported plugins for bossbar can be found
here, and for capes
here.
What’s new?
- Per line editing in holograms: “edit holo object %string% [with] line [number] %number% to %string% [and set interactivity to %boolean%]”
- Delete a line in a hologram: “(delete|remove) line %number% in holo object %string%”
- Get the line of a hologram: “text in line %number% of holo[gram] [object] %string%”
- Setting a normal bossbar: “set bossbar named %string% for %player% to %number%”
- Setting a timed bossbar: “display bossbar with %string% to %player% for %timespan%”
- Deleting a bossbar: “delete bossbar of %player%”
- Getting the value (0-100) of a player’s bossbar: “bossbar of %player%”
- Give the player a cape. The Item stack in this effect MUST be a banner. “make %player% wear cape %itemstack%”
- Playing a resource pack sound effect. Suggested and coded by virustotalop here: https://github.com/eyesniper2/skRayFall/pull/7 . Thanks for the pull request! “play (resource|[custom ]sound) [sound] pack %string% to %player% [at %-location%] [(and|with) volume %number%] [(and|with) pitch %number%]”
- Get the players armor value “%player%['s] armor value”
- Get the number of enchantments on an item “number of enchant[ment]s on %itemstack”
- Get the presentable info of a specific enchantment number of an item “info of enchant[ment] %number% (of|on) %itemstack%”
- Get the number of items in a player’s inventory that are an absolute match to a sample item. To match they must have the same enchants, name and lore. “(absolute|complex|abs) number of %itemstack% in %player%['s] (inventory|inv)”
What’s fixed?
- Lots of null errors for multiple scoreboard effects
- Fixed bug in group scores that prevented the removal of a player from a group score.
The new syntax elements are also on skUnity.
Thank you everyone for the support and for using skRayFall, I hope to have more frequent updates in the future.
Happy Skripting!