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skRayFall -----

Make your server come alive



skRayFall 1.6.5 Update!
Its update time!

This update will lay the ground work for a lot of new and cool stuff! From now on, if you want to use any of the cool new EffectLib based stuff, you will no longer need to download the plugin. The entire library has now been shaded in. Also the EffectLib stuff got a large make over, all effects are now id based. This means they can be cross called and canceled through different events, no longer restricting you to a time span. Plus the ground work for non-string based particles are here for this library, however is this version they are only used once. In the future all effect will have significantly more customizable attributes. But I wanted to get this update out since it provides some critical bug fixes.

What’s New?
  • "[on] armor stand interact" – When right clicking an armor stand to place an item on it this event is triggered. This event is also cancelable.
  • "[on] hologram pickup" – Called when a player “picks up” an item from an interactive hologram. This can only be done with Items in the holograms, not text. Event-string will give you the holograms id name and Event-Number will give you the specific line interacted with
  • "[on] hologram (touch|click)" – Called when a player right clicks a line from an interactive hologram. Event-string will give you the holograms id name and Event-Number will give you the specific line interacted with.
  • "create interactive client side holo object %string% with id %string% at %location% to %player%" - Allows you to make client side interactive holograms.
  • "create interactive holo object %string% with id %string% at %location%" - Allows you to make interactive holograms.
  • "edit holo object %string% to %string% [and set interactivity to %boolean%]" – Small adjustment to the edit holo object syntax, you can now choose if an edit is interactive. This is set to false by default.
  • "(spawn|create|apply) (a|the|an) text (effect|formation) with text %string% as %EffectLibParticle% (at|on|for|to) %entity/location% with id %string%[(,| and) %number% large]" – create text based particle effects. Can be assigned to a location or an entity.
  • "(spawn|create|apply) (a|the|an) bleed (effect|formation) (at|on|for|to) %entity/location% with id %string% - Create a bleed effect. More options coming soon.
  • "(spawn|create|apply) (a|the|an) atom (effect|formation) (at|on|for|to) %entity/location% with id %string%" - Create an atom effect. More options coming soon.
  • "(delete|stop) (effect|formation) %string%" - Stop an effect with a certain id.
  • "(create|strike) (fake|ultra|no sound) fake lightning at %location%" - Will create a lightning effect with no sound.
  • EffectLibParticle Type – You can now define particle types without quotes. All valid particle types will be posted on skUnity.


What’s next?
  • Adding in a lot more EffectLib based effects and their options.
  • Finishing up CrackShot support.
I will be releasing a new Character/Mob made in skript call the stalker for public download. This will hopefully act as a guide to character creation using skRayFall and Citizens.

Thank you for the continued support. Enjoy and happy skripting!
----------, Aug 19, 2015
Resource Information
Author:
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Total Downloads: 63,997
First Release: Jul 24, 2015
Last Update: Jul 7, 2022
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All-Time Rating:
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