Revival of pop firework, bug fixes and improvements.
Fixed:
- Fixed some minor bugs.
- Fixed some null pointers.
- Updated the main thread with more info about the build.
- Fixed pop firework (Not client side anymore) but works.
Code (skript (Unknown Language)):
#Changed syntax from
pop %fireworkeffects% at %locations% to %players%
#to
(detonate|pop) %fireworkeffects% at %locations%
Added:
- Added some fixes/improvements from VirusTotal's edit.
- Added the ability for the "evaluate lamba" to execute multiple times.
Code (skript (Unknown Language)):
do [%-number% time[s]] %lambda%
Examples:
Code (skript (Unknown Language)):
do [broadcast "message 1 time"]
do 5 times [broadcast "message 5 times"]
pop ball large firework coloured red at player's location
pop ball firework coloured blue, yellow and light green at player