Fixed the fireworks system not working at all since Gatt's 1.9 SkQuery edit.
Added
colour support to the firework syntax. For everyone not American xD
Fixed some minor bugs.
Modified Syntax:
Code (skript (Unknown Language)):
#Main launch effect:
(launch|deploy) %firework effects% at %locations% (with duration|timed) %number%
#%firework effect%:
(1¦|2¦flickering |3¦trailing |4¦flickering trailing |5¦trailing flickering )%firework type% [firework] [effect] colo[u]red %colors%
(1¦|2¦flickering |3¦trailing |4¦flickering trailing |5¦trailing flickering )%firework type% [firework] [effect] colo[u]red %colors% fad(e|ing) [to] %colors%
#%firework types%:
ball, ball large, burst, creeper, star
Firework examples:
Code (skript (Unknown Language)):
command /fireworks:
trigger:
launch flickering ball firework colored red at player's location timed 0
wait a second
launch trailing ball large coloured red, blue and green at player's location timed 1
wait a second
launch flickering trailing creeper coloured green fading to red, black and green at player's location timed 1
wait a second
launch trailing flickering star coloured purple and red fading to pink at player's location timed 1