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skHWID -----

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Entity support
It doesn't matter if you don't have it, but it would be useful to have it, and it would save a lot of code, so I made it.

  • (delete|kill) entity %entity%
  • entity %entity% is alive
example:
Code (Text):
spawn a chicken at player
loop 10 times:
       if entity last spawned entity is alive:
               broadcast "Chicken is alive!!!!"
       wait 1 seconds
if entity last spawned entity is alive:
       delete entity last spawned entity
Thank you!
----------, Jun 14, 2020
Resource Information
Author:
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Total Downloads: 430
First Release: Jun 13, 2020
Last Update: Apr 30, 2022
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