SimpleClaimSystem ✅ [1.18-1.21.4] Fully configurable ⚙️ Folia & Bedrock supported!⚡ icon

SimpleClaimSystem ✅ [1.18-1.21.4] Fully configurable ⚙️ Folia & Bedrock supported!⚡ -----

Full claim system with PAPI, Dynmap, Bluemap, Pl3xmap, Vault and WorldGuard support!



1.10-BETA
Check the documentation to know all the features, commands and permissions : https://xyness.gitbook.io/simpleclaimsystem
If you have any question, join our discord : https://discord.gg/6sRTGprM95

+ Fix a bossbar issue
+ Adding bossbar style setting
+ Move bossbar messages to language file
+ Deleting the /aclaim command
+ Adding the /parea command (to manage protected areas)
+ Adding the /scs command (to manage plugin settings and players)
+ Adding the merge system
> You can merge two claims into one
+ Adding the chunks system
> You can have many chunks in only one claim
+ Adding max-chuns-per-claim setting for groups/players
+ Adding /claim chunks <claim-name> to manage chunks
+ Adding /claim addchunk <claim-name> to add a chunk to one of your claim
+ Adding /claim delchunk <claim-name> <chunk> to remove a chunk from one of your claim
+ Adding a main gui menu for claim
+ Adding /claim main <claim-name> or just /claim if you are in the claim
+ Remove /sclaim (replacing by /claim sell and /claim cancel)
+ Adding /claim sell <claim-name> <price>
+ Adding /claim cancel <claim-name>
+ Adding /scs admin
> Total management of claims
> Total management of protected areas
> Management of plugin settings
> Start manually a claims purge
+ Adding /scs player main <player> <claim-name> to open the main gui of a player's claim
+ Adding preload-chunks setting in config.yml to preload chunks on server starting
+ Adding keep-chunks-loaded setting in config.yml to keep chunks loaded even if there is no player in
+ Adding /scs set-preload-chunks <true/false> to change the value of preload-chunks setting
+ Adding /scs set-keep-chunks-loaded <true/false> to change the value of keep-chunks-loaded setting
+ Adding /scs <player/group> set-max-chunks-per-claim <player/group> <value> to change the value of max-chunks-per-claim for a player/group
+ Optimize radius claim (loading chunk asynchrously)
+ Add a player cache (to optimize player research)
+ Add a player head texture cache (to optimize claims gui)
----------, Jul 13, 2024
Resource Information
Author:
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Total Downloads: 25,983
First Release: Mar 10, 2024
Last Update: Feb 13, 2025
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All-Time Rating:
33 ratings
Find more info at xyness.gitbook.io...
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