Addition | Some players joining a server with protocol support (e.g. server version 1.12.2 and player joins with 1.8.8) could get damaged when elevated in some rare cases. This version adds an option to make players invulnerable for a few ticks when being elevated. This should eliminate the faulty damage.
If you're affected by this or want to make sure you won't be - add the following to your config.yml and set the value to true:
Code (YAML):
# Make the player invulnerable for a few ticks when elevating. temporaryInvulnerable: false