Admin shop heads showing as Steve, now shows as entity type.
Some online player heads weren't loading properly, now loads correctly
Separated sell item and buy item in config. This will ensure both sell item and buy item get separate properties.
Automatic config.yml migration on updates.
Config Changes:
Removed:
Code (YAML):
economy:
item: # Name format. Use %price% for the price. name: "Price: §f$%price%" material: GOLD_NUGGET
glow: true
lore: -
"§bClick to edit"
Added:
Code (YAML):
economy: # Currency Item: sell-item: # Name format. Use %price% for the price. name: "Price: §f$%price%" material: GOLD_NUGGET
glow: true
lore: -
"§bClick to edit" # Currency Item: buy-item: # Name format. Use %price% for the price. name: "You get: §f$%price%" material: GOLD_INGOT
glow: true
lore: -
"§bClick to edit"
messages: no-shop-lore: -
"&cThis player has not setup a shop." -
"&cUse &f/setshop &c to setup."
# How often should the shops refresh? (in seconds) keep it above 30 seconds to avoid lag. refresh-rate: 60
messages:
shops: admin-sellers-ui: "§8§lAdmin Sellers" player-sellers-ui: "§8§lPlayer Sellers"
Big thanks to
@CloudeLecaw for reporting and tirelessly helping me fix this bug.
For certain servers, there was a glitch where the player could trade with the Admin shopkeeper and get money however the item would not decrease from his inventory. This was being temporarily patched by a third party plugin
EnforceVillagerTradeSelection and should no longer be needed.
- added /playershops command which will open the navigation gui without the adminshop icon.
- added /shop which will open the adminshop gui with remote shop acess(on clicking the shop icon instead of teleporting to the admin shop this will open the trade window for the player.
- added permission nodes for the above commands:-
- SNA.command.playershops
- SNA.command.shop
- Fixed NullPointerException while trading with currency-Item.
- Fixed an issue where bedrock players(geyser) weren't able to trade with currency item.
- Added warning on full inventory.