- You can now change the level effect of potions on a per world basis (optional)
Examples:
Code (YAML):
WorldEffects:
Enabled
: true
worlds
:
- 'world:NIGHT_VISION:2'
or
Code (YAML):
WorldEffects:
Enabled
: true
worlds
:
# Value of strength 1
- 'world:NIGHT_VISION'