HUGE code reduction in Spawn, Home, Warp and PlayerClickEvent classes due to the addition of multiple new methods to avoid Duplicate Code.
Fixed an issue where if the Spawn World wasn't loaded after the "World isn't loaded!" Message appeared after you moved it said "Teleport to Spawn cancelled due to Movement". This is no longer the case and now after the world is detected as 'invalid' it will remove the teleportation process and movement cancel system.
Moved the 'join-symbol' and 'leave-symbol' from the Config.yml file -> Lang.yml file.