The plugin no longer uses Spigot's Enums for item types! We have switched to Minecraft's item IDs.
Sadly, potion effects and visual effects still must use Spigot's Enums. Therefore, I've updated the config documentation with links to the official Spigot lists for both.
Potion effects might change when I introduce custom potions, as the problem with them relies on the fact that I'm currently using the default potions, which are only available via the Enum.
The plugin's default value for how many lives you start with used to be *4*, which is how we've played it on our own server. This has been tweaked to 3, to match the official series.
For checking the coordinates of the interaction blocks, the plugin now rounds the values upwards (rather than downwards). That way the correct x & z coordinates are checked even if you're just standing on top of the block (rather than using the "targeted block" section of the F3 menu). Of course, you still need to get the correct y level of the block.
If you had just turned red and had no task before dying, you used to be stuck without a task (until being given one by the admin), even if the settings for getting constant tasks were turned on.
Now, given the same scenario, you will get a new task as soon as you turn red.
This will not do anything if you've already had a task (giving you the option to complete it first).
Changes:
Reordered the config file so the more important sections for setup are higher up.
Added the ability to customize the size of the plugin menu.
Added the ability to add empty spaces between items in the plugin menu.
Rebalanced a bunch of default tasks (editing them or changing their type), as well as added a few new ones.