The following bugs have been fixed:
- Crawl speed not respecting original players move speed
- Fixed percentage option for revive not working as intended
Along with this, there is a new option under GeneralOptions in the config, "BleedThrough". When true, this option makes any leftover damage from the original downing attack bleed through to your downed health. This respects the incoming damage multiplier, and overkill as well. The check for overkill does not respect the incoming damage multiplier, so a 30 damage attack on a 1 health player with -20 overkill will still instantly die, but the same scenario with -200 overkill will bring the player to roughly 5 health in the downed state, assuming 0.5 incoming damage multiplier.
Its a little complicated, but it basically means that players can damage the downed health sooner, and provides a middle ground to overkill, where huge damage wont instant kill you, but also wont be meaningless.