Screaming BedWars [1.8.8 - 1.21.5] icon

Screaming BedWars [1.8.8 - 1.21.5] -----

BedWars/EggWars/AnchorWars/CakeWars minigame compatible with all versions since 1.8+



0.0.6 - Team Join Entity, Lobby scoreboard, effects, customizable sounds
Additions:
  • Team Join Entity
    • Can be any type of Living Entity (for example Armor Stand, Villager etc.)
    • How to create it?
      1. Go to your bedwars lobby and place the entity
      2. Switch your arena to edit mode
      3. Run command /bw admin <arena name> jointeam <team name>
      4. Right click the entity that you want
      5. Now the entity gets name same as team and if the entity is Armor Stand it gets leather armor in team color. And it makes your entity persistent.
      6. Now save your arena and you can play
    • Can it be created manually?
      • Yes, of course. Create any living entity with custom name same as team name and place it in your lobby. Bedwars plugin doesn't save this only finds team by name after right click.
  • Lobby scoreboard
    • Lobby scoreboard works same as in BedwarsRel:
      Code (YAML):
      lobby-scoreboard:
        enabled
      : true

        title
      : "§eBEDWARS"
       
        content
      :
        - " "
        - "§fMap
      : §2 %arena%"
        - "§fPlayers
      : §2 %players%§f/§2%maxplayers%"
        - " "
        - "§fWaiting ..."
        - " "
    • Difference is only beetween colors and placeholders. In BedwarsRel you can use & as color char. Here you must use § (paragraph)!
    • Placeholders:
      • %arena% - Name of game
      • %players% - Count of joined players
      • %maxplayers% - Maxplayers count
  • Customizable sounds
    • Now all sounds of BedWars is fully configurable:
      Code (YAML):
      sounds:
        on_bed_destroyed
      : ENTITY_ENDER_DRAGON_GROWL
        on_countdown
      : UI_BUTTON_CLICK
        on_game_start
      : ENTITY_PLAYER_LEVELUP
        on_team_kill
      : ENTITY_PLAYER_LEVELUP
    • The sound names isn't from Bukkit API but from our Sound list: https://github.com/Misat11/BedWars/blob/master/src/main/java/misat11/bw/utils/Sounds.java
    • This list isn't for one version only so you don't need to change the config after Bukkit API is updated you just update your BedWars version.
  • Effects
    • Now you can add particle effects or fireworks to some situation:
      Code (YAML):

      game-effects
      :
        end
      :
          type
      : Firework
          power
      : 1
          effects
      :
          - ==
      : org.bukkit.FireworkEffect
            type
      : BALL
            fade-colors
      :
            - ==
      : org.bukkit.Color
              RED
      : 255
              GREEN
      : 255
              BLUE
      : 255
            colors
      :
            - ==
      : org.bukkit.Color
              RED
      : 255
              GREEN
      : 255
              BLUE
      : 255
            trail
      : false
            flicker
      : false
        start
      : { }
        kill
      : { }
        teamkill
      : { }
        lobbyjoin
      : { }
        lobbyleave
      : { }
        respawn
      : { }
        beddestroy
      : { }
    • Effects will always be played on location of player that trigger it or on location of killed player. On game start it will be played on location of all players and on game end only on location of winners.
    • Now there are three types of effects:
      • Particle
        • Just plays particle from Particle list in bukkit API
          Code (YAML):
          <some event>:
            type
          : Particle
            value
          : <some value from Bukkit Particle enum>
        • Now there aren't any other configurations (it will be added in new versions)
      • Effect
        • Just plays particle from Effect list in bukkit API
          Code (YAML):
          <some event>:
            type
          : Effect
            value
          : <some value from Bukkit Effect enum>
        • Now there aren't any other configurations (it will be added in new versions)
    • Firework
      • Launchs fireworks!!
        Code (YAML):
        <some event>:
            type
        : Firework
            power
        : 1 # (int) power of firework
            effects
        : # Firework effect list
            - ==
        : org.bukkit.FireworkEffect # One firework effects
              type
        : BALL # Firework Effect type from enum
              fade-colors
        : # Fade color list (must exists at least 1)
              - ==
        : org.bukkit.Color
                RED
        : 255
                GREEN
        : 255
                BLUE
        : 255
              colors
        : # Color list (must exists at least 1)
              - ==
        : org.bukkit.Color
                RED
        : 255
                GREEN
        : 255
                BLUE
        : 255
              trail
        : false # (boolean) trail
              flicker
        : false # (boolean) flicker
  • Some changes in config.yml (look at main page)
Fixes:
  • Fixed respawn location can be changed by other plugin.
  • Fixed in scoreboard are teams that aren't playing in this game but in previous they are.
  • Fixed wrong items clearing.
  • Fixed items for selecting team don't work when you click to air.
  • Fixed compass team selector doesn't work with WorldEdit plugin.
  • Fixed when you left from lobby and you were connected to team, you weren't be removed from team and it still count down to game start.
  • Fixed loading internal messages on Windows don't works properly so I forced coding to use UTF-8.
  • Fixed error when you saved arena and you forgot to set team bed or team spawn.
  • Fixed possibly bug with worlds when you have another plugin than Multiverse.
----------, Jan 31, 2019
Resource Information
Author:
----------
Total Downloads: 470,288
First Release: Jan 2, 2019
Last Update: Apr 7, 2025
Category: ---------------
All-Time Rating:
279 ratings
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