+ Added a LOT of missing NPC mobs from 1.8-1.15 versions.
+ Added the 'left-click-key-preview' value to the config.yml which, when enabled, allows left-clicking a key anywhere in the world to open the reward preview menu for that crate.
+ Added 'reward-displayer.require-key-permission' value to the crate configuration and in-game config for crates. When set to true, it requires that the user have the crate permission to preview the rewards, in addition to simply opening the crate.
+ Added the %amount% placeholder for the 'receive-key' and 'receive-virtual-key' messages that displays the amount of keys they were given.
+ Added the %nickname% placeholder for all ACTIONS and reward holograms to show the player's nickname.
+ Added many aliases to the existing action/reward hologram placeholders.
+ Added the /scrates toggleparticles command which temporarily disables all particles from the crates until reload/restart.
+ Added a plethora of command aliases (such as /scrates c - scrates config, /scrates e - scrates edit, /scrates gk - scrates givekey, etc.)
» Changes
+ NPCs no longer delete and respawn ever reload/restart. They remain placed which means that they can be modified with traits, etc. and they will persist through reload/restart.
+ Updated the IGC config.yml editor to be a bit nicer.
+ NPCs/Mobs now spawn one block lower to more accurately reflect where they'll end up.
+ Deleting a reward in the Rewards.YML in-game config will also delete it from all crates it is in now.
+ Made hologram information in the in-game config less misleading.
» Bug Fixes
+ Fixed an issue that caused the inv-reward-item-lore value to not be editable in-game.
+ Fixed a dupe bug where if the "next page" button was clicked while the inventory was closed at the same time, it would open the "next page" but allow all items to be taken out.
+ Fixed a dupe bug where, if you shift-clicked and closed the preview menu fast enough, you would get to keep the item.
+ Fixed a bug in multicrates where permissions would be ignored.
+ Fixed a bug in multicrates where items could be taken out of the menu.