Several aspects of powers can now be further localized:
Full names, short names, and descriptions of all powers can be localized
Descriptions use placeholders for variables within the power itself, surrounded by brackets (for example, [value]). These placeholders should not be localized, but can be placed where appropriate
Messages shown within powers can also be localized
After booting up the server, each power's localization file will show up in the plugins\S86Powers\powers\localization folder
Name the localization file <power>-<locale>.yml, set <locale> as the localization value in the plugin config, and reload the server for changes to take effect
Several changes to Vampirism:
You now transform by double-jumping instead of using an item (like trying to fly in creative)
Transformed vampires no longer appear to hang all the time
While transformed, you can no longer interact with the world or attack
Adaptability no longer grants shadow resistance when taking void damage
Powers which are supposed to ignite blocks or entities will no longer trigger a NullPointerException, and should actually ignite entities now
Fixed potential NullPointerException when powers are configured to use any of a given item (for example, setting Holy Blade to use any sword)
Fixed NullPointerException when trying to supply a player who uses a power with no items assigned as supplies
Powers that fail to load will no longer show up in the console unless the show-config-status plugin option is set to true
Players identified as Operators or as admins of S86Powers will be notified on login if the server is using an outdated version of ProtocolLib
I received a number of similar bug reports that all turned out to be caused by outdated ProtocolLib. If you are running MC 1.14+, make sure you are using ProtocolLib 4.5.0.