Added new flag (anvilbreak) when set to false in residence, anvils will not break after usage.
Added new flag (itemdrop) when set to false player cant drop items in residence, this will not impact (keepinv) flag
Added new flag (itempickup) to prevent item pickup from residence area. Possible to bypass this with "residence.flag.itempickup.bypass" permission node. There is aditional option to define how often we need to check for same item pickup in residence with itempickup false flag, by vanilla its 20 times in one second (overkill), residence plugin defaults to 1 in 10 sec to minimize unneeded load on server. Change it by your liking.
Additional support for -1 value in groups.yml for: Max residences Max rents Max subzones Max subzonedepth
Additional permissions to have unlimited (default's to 9999): residence.max.res.unlimited residence.max.rents.unlimited residence.max.subzones.unlimited residence.max.subzonedepth.unlimited
Some small fix when trying to find residence main area
Remade /res auto command to include players money and other residences around player. What that means? By using /res auto while standing outside residence, new residence will be created from minimal size to maximum if there is enough money, if not it will be scaled to max possible by your balance. If there will be residences nearby, then new residence will be create up to it and rest of blocks will be expanded into opposite side. This will create biggest residence possible in that area with one simple command. You can turn off residence collision check to lower check load on server, but in most cases it will not have any impact.